
01
Hangzhou
R&D and production coordination
Focuses on AI algorithm optimization and hardware manufacturing.
About PatchX
Zhejiang PatchX Technology Co., Ltd. connects role-driven interaction, state understanding, embodied intelligence, collectible design, and interactive content across characters, stories, and hardware forms.
Locations / 04

01
R&D and production coordination
Focuses on AI algorithm optimization and hardware manufacturing.

02
International finance and trade hub
Connects global supply chains and intellectual-property work.

03
Southeast Asia operations
Supports market development and localized operations.

04
Global technology innovation
Focuses on AI and embodied-intelligence research and development.
Core team / 09

01
CEO
B.S. in Computer Science from Shanghai Jiao Tong University and Ph.D. in Computer Science from Carnegie Mellon University, with large-model experience at technology companies including Google, Apple, and Perplexity AI.

02
Chief Scientist
Fellow of the Academy of Social Sciences, Chair Professor at the University of Surrey Business School, and Chartered Engineer, with advisory experience related to AI, the metaverse, and Web3.0.

03
Ph.D.
B.S. and Ph.D. from Northwestern Polytechnical University and former visiting researcher at Nanyang Technological University and the University of Washington, with speech-technology and algorithm R&D experience.

04
Chief Large-Model Architect
Ten years of experience in internet software systems, spanning large-scale engineering, systems architecture, cybersecurity, large models, and AI agent architecture.

05
VP, Hardware
More than ten years in machine vision and intelligent hardware, including experience at KEYENCE and Festo and work on cameras, sensors, and motion-control products.

06
COO
Twelve years across internet products, game production, and AI products, with global project-management and product-delivery experience.

07
CFO
Master's degree from the University of Chinese Academy of Sciences and an MBA in financial management, with ten years of finance-director experience.

08
VP, Animation and Visuals
Graduate of China Academy of Art with twelve years in game art and collectible brand design, including commercial projects and AI-assisted art workflows.

09
VP, Content
Master's degree from the University of Auckland, twelve years in game product management, eight years in hardware R&D, and experience building products for global users.
Product forms / internal planning
Dates, prices, and volume figures below are internal or provisional planning references, not public release commitments.

01
Internal planning: Q1 2026
A lightweight interactive spirit direction with planned conversation-intent and emotion-recognition exploration.
Provisional internal price: RMB 399
Provisional internal target: 100,000 units

02
Internal planning: Q3 2026
An advanced interactive-spirit direction exploring layered gaze rendering and character-development systems.
Provisional internal price: RMB 1,299
Provisional internal target: 50,000 units

03
Internal planning: Q1 2027
A desktop character-object direction combining facial-expression algorithms with stable desktop interaction.
Provisional internal price: RMB 3,999
Provisional internal target: 10,000 units

04
Internal planning: Q3 2027
A mobile character-object direction exploring navigation and sound-localization technology.
Provisional internal price: RMB 6,999
Provisional internal target: 10,000 units

05
Internal planning: Q1 2028
A mobile character-object direction exploring additional intelligent hardware for connected home settings.
Provisional internal price: RMB 8,999
Provisional internal target: 10,000 units
Technology capabilities / 09

Operating layer
A system layer connecting characters, hardware, state understanding, memory, and App experiences.

Emotion model
Explores multimodal understanding through voice, expression, tone, and interaction behavior.

Joint module
Joint-module research across robot sizes and structural integration requirements.

Body structure
Body structures, sensors, and motion control bring character experiences into physical space.

Behavior model
Explores more continuous product interaction through state understanding, environmental recognition, and user-authorized memory.

Agent framework
Coordinates hardware, algorithms, and task flows for defined household scenarios.

VLA model
Continues scenario-focused development and real-world validation for home environments.

Consumer IP
Characters, interactive stories, education scenarios, and hardware forms create an extensible consumer-IP portfolio.

IP assets
Builds IP assets around AI characters, short-form stories, games, and education content.
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