About PatchX

Company profile

Zhejiang PatchX Technology Co., Ltd. connects role-driven interaction, state understanding, embodied intelligence, collectible design, and interactive content across characters, stories, and hardware forms.

Locations / 04

Locations

Hangzhou location visual

01

Hangzhou

R&D and production coordination

Focuses on AI algorithm optimization and hardware manufacturing.

Hong Kong location visual

02

Hong Kong

International finance and trade hub

Connects global supply chains and intellectual-property work.

Singapore location visual

03

Singapore

Southeast Asia operations

Supports market development and localized operations.

United States location visual

04

United States

Global technology innovation

Focuses on AI and embodied-intelligence research and development.

Core team / 09

Core team

Duo Ding portrait

01

Duo Ding

CEO

B.S. in Computer Science from Shanghai Jiao Tong University and Ph.D. in Computer Science from Carnegie Mellon University, with large-model experience at technology companies including Google, Apple, and Perplexity AI.

Yu Xiong portrait

02

Yu Xiong

Chief Scientist

Fellow of the Academy of Social Sciences, Chair Professor at the University of Surrey Business School, and Chartered Engineer, with advisory experience related to AI, the metaverse, and Web3.0.

Sining Sun portrait

03

Sining Sun

Ph.D.

B.S. and Ph.D. from Northwestern Polytechnical University and former visiting researcher at Nanyang Technological University and the University of Washington, with speech-technology and algorithm R&D experience.

Xiangtao Wang portrait

04

Xiangtao Wang

Chief Large-Model Architect

Ten years of experience in internet software systems, spanning large-scale engineering, systems architecture, cybersecurity, large models, and AI agent architecture.

Xiaonan Lin portrait

05

Xiaonan Lin

VP, Hardware

More than ten years in machine vision and intelligent hardware, including experience at KEYENCE and Festo and work on cameras, sensors, and motion-control products.

Derek Xia portrait

06

Derek Xia

COO

Twelve years across internet products, game production, and AI products, with global project-management and product-delivery experience.

Lori Liu portrait

07

Lori Liu

CFO

Master's degree from the University of Chinese Academy of Sciences and an MBA in financial management, with ten years of finance-director experience.

Iris Shi portrait

08

Iris Shi

VP, Animation and Visuals

Graduate of China Academy of Art with twelve years in game art and collectible brand design, including commercial projects and AI-assisted art workflows.

Jie Wen portrait

09

Jie Wen

VP, Content

Master's degree from the University of Auckland, twelve years in game product management, eight years in hardware R&D, and experience building products for global users.

Product forms / internal planning

Product forms and planning

Dates, prices, and volume figures below are internal or provisional planning references, not public release commitments.

Entry form product planning visual

01

Entry form

Internal planning: Q1 2026

A lightweight interactive spirit direction with planned conversation-intent and emotion-recognition exploration.

Provisional internal price: RMB 399

Provisional internal target: 100,000 units

Advanced form product planning visual

02

Advanced form

Internal planning: Q3 2026

An advanced interactive-spirit direction exploring layered gaze rendering and character-development systems.

Provisional internal price: RMB 1,299

Provisional internal target: 50,000 units

Desktop form product planning visual

03

Desktop form

Internal planning: Q1 2027

A desktop character-object direction combining facial-expression algorithms with stable desktop interaction.

Provisional internal price: RMB 3,999

Provisional internal target: 10,000 units

Mobile form product planning visual

04

Mobile form

Internal planning: Q3 2027

A mobile character-object direction exploring navigation and sound-localization technology.

Provisional internal price: RMB 6,999

Provisional internal target: 10,000 units

Expanded form product planning visual

05

Expanded form

Internal planning: Q1 2028

A mobile character-object direction exploring additional intelligent hardware for connected home settings.

Provisional internal price: RMB 8,999

Provisional internal target: 10,000 units

Technology capabilities / 09

Core technology

Patch OS technology capability visual

Operating layer

Patch OS

A system layer connecting characters, hardware, state understanding, memory, and App experiences.

Multimodal state understanding technology capability visual

Emotion model

Multimodal state understanding

Explores multimodal understanding through voice, expression, tone, and interaction behavior.

In-house joint modules technology capability visual

Joint module

In-house joint modules

Joint-module research across robot sizes and structural integration requirements.

Body-structure innovation technology capability visual

Body structure

Body-structure innovation

Body structures, sensors, and motion control bring character experiences into physical space.

Behavior-inspired model technology capability visual

Behavior model

Behavior-inspired model

Explores more continuous product interaction through state understanding, environmental recognition, and user-authorized memory.

In-house agent framework technology capability visual

Agent framework

In-house agent framework

Coordinates hardware, algorithms, and task flows for defined household scenarios.

VLA model technology capability visual

VLA model

VLA model

Continues scenario-focused development and real-world validation for home environments.

Consumer IP matrix technology capability visual

Consumer IP

Consumer IP matrix

Characters, interactive stories, education scenarios, and hardware forms create an extensible consumer-IP portfolio.

Intellectual-property assets technology capability visual

IP assets

Intellectual-property assets

Builds IP assets around AI characters, short-form stories, games, and education content.

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